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Developer write-ups from PraxisMapper, a location-based game server. Written in C# and .NET 7, using OpenStreetMap data.
I'm officially admitting to myself that I'm done working on TIBO. It's mechanically complete, I'm out of ideas for creatures, and I don't enjoy the...
We are going to walk through the logic for the Splatter demo client. This is about as simple as a complete PraxisMapper game can get. First we have...
Starting up PraxisMapper for the first time has been simplified down as much as possible. This covers the shortest, simplest path to get a server...
Happy Birthday PraxisMapper! Original Plans for Year 2 After the first year of work, I looked at what I had and set some goals for what I wanted to do...
One of the most important parts of a location-based game, for the typical game you envision with that description, is making the locations involved...
After loading the initial data set, which is the single slowest operation in the process of setting up a new server, the next most important task for...